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Australia Updates Classification Rules for Gambling Video Game

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Australia Updates Classification Rules for Gambling-Like Video Game Content

Australia Introduces New Classification Rules for Gambling-like Content in Video Games

In response to growing public concern over gambling-like features in video games, the Australian Government has unveiled new classification guidelines aimed at regulating such content. These changes, effective from 22 September 2024, are designed to address the potential link between in-game gambling mechanics and the rise of problem gambling, particularly among young players.

Under these new rules, video games featuring paid loot boxes or other in-game purchases tied to elements of chance will receive a minimum M (Mature) rating, advising that they are not suitable for players under 15. However, this rating does not impose legal restrictions on sales to younger players.

On the other hand, games featuring simulated gambling, such as virtual slot machines or casino game simulators, will be assigned an R 18+ classification, restricting access to players aged 18 and over. This new regulation aligns the virtual gambling experience with real-world gambling laws in Australia, which mandate strict controls over adult gaming activities.

These guidelines will apply to all video games across platforms, including consoles, mobile phones, tablets, and PCs. Games most likely to be affected include those offering purchasable loot boxes, randomised rewards with real or in-game currency, and social casino games. By contrast, games with chance-based mechanics that do not involve real money or those featuring non-interactive gambling settings will remain unaffected.

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Titles classified before 22 September 2024 will not be automatically reclassified unless significant modifications are made, ensuring that existing games remain compliant unless they undergo changes that introduce new gambling-like features. This move coincides with rising concerns over Australia’s significant AU$32bn (US$21.69bn) gambling losses, which have prompted calls for broader reforms across both virtual and real-world gambling industries.

Australia’s new classification rules reflect a growing awareness of the impact of gambling-like content in video games, especially on young and vulnerable players. With stricter ratings and age restrictions, the country aims to curb potential negative effects and align virtual gaming more closely with its stringent real-world gambling regulations. This is a significant step toward creating a safer, more transparent gaming environment for all players.

Andrew, a seasoned specialist in sports writing, joins the Gamingo.News editorial team, enriching our coverage with his profound expertise in sports journalism. His fascination with the sports industry ignited in his university days, where he excelled in collegiate sports analysis, eventually steering him towards the dynamic realm of sports betting and online gaming forums. Armed with a wealth of insight and experience, Andrew now channels his fervor for sports into insightful reporting, offering our readers exclusive updates and in-depth perspectives on the latest online gaming trends.

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