Oceania
Australia Updates Classification Rules for Gambling Video Game
Australia Introduces New Classification Rules for Gambling-like Content in Video Games
In response to growing public concern over gambling-like features in video games, the Australian Government has unveiled new classification guidelines aimed at regulating such content. These changes, effective from 22 September 2024, are designed to address the potential link between in-game gambling mechanics and the rise of problem gambling, particularly among young players.
Under these new rules, video games featuring paid loot boxes or other in-game purchases tied to elements of chance will receive a minimum M (Mature) rating, advising that they are not suitable for players under 15. However, this rating does not impose legal restrictions on sales to younger players.
On the other hand, games featuring simulated gambling, such as virtual slot machines or casino game simulators, will be assigned an R 18+ classification, restricting access to players aged 18 and over. This new regulation aligns the virtual gambling experience with real-world gambling laws in Australia, which mandate strict controls over adult gaming activities.
These guidelines will apply to all video games across platforms, including consoles, mobile phones, tablets, and PCs. Games most likely to be affected include those offering purchasable loot boxes, randomised rewards with real or in-game currency, and social casino games. By contrast, games with chance-based mechanics that do not involve real money or those featuring non-interactive gambling settings will remain unaffected.
Titles classified before 22 September 2024 will not be automatically reclassified unless significant modifications are made, ensuring that existing games remain compliant unless they undergo changes that introduce new gambling-like features. This move coincides with rising concerns over Australia’s significant AU$32bn (US$21.69bn) gambling losses, which have prompted calls for broader reforms across both virtual and real-world gambling industries.
Australia’s new classification rules reflect a growing awareness of the impact of gambling-like content in video games, especially on young and vulnerable players. With stricter ratings and age restrictions, the country aims to curb potential negative effects and align virtual gaming more closely with its stringent real-world gambling regulations. This is a significant step toward creating a safer, more transparent gaming environment for all players.